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北京大學開設電子遊戲課程 選課情況異常火爆

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Peking University opened a new course on electronic games this semester, and students have responded with tremendous enthusiasm amid the fast-developing game industry in China, Beijing News reported.

北京大學新學期開設了一門有關電子遊戲的課程,學生們的反應相當熱烈,這也與遊戲產業在中國的快速發展息息相關。

The optional course General Theory of Electronic Games, which is open to all students, was designed to accommodate 120 students but attracted about 200 for the first two lessons.

《電子遊戲通論》這門選修課面向所有學生開放,本來打算上限定爲120人,但前兩節課就大約吸引了200名學生。

"The course does not teach students how to play electronic games, but to study issues related to electronic games, including research and development, technology, the industry, publicity, and players' psychological problems," said Chen Jiang, the course instructor and deputy professor of the School of Electronic Engineering And Computer Science.

授課老師、北京大學電子工程與計算機科學學院副教授陳江表示,“這個課不是培訓學生玩兒電競的,課程講述的是跟電子遊戲有關的研發、技術、行業、宣傳、心理等問題。”

北京大學開設電子遊戲課程 選課情況異常火爆

Chen wants the course content to have variety. Apart from his own lectures, he invited guests to talk to students, including a team with firsthand experience in developing games, an alumna who created her own game, and a psychology teacher who could discuss the social and psychological problems caused by games.

陳老師希望這個課程更加多樣化。除了自己授課部分,陳老師還會邀請嘉賓來一同交流,有一線遊戲開發團隊,也有自己開發遊戲的女校友,以及心理系的老師來討論遊戲導致的社會問題和心理問題。

Some students even have the opportunity to attend electronic sports competitions for close observation.

部分同學將來甚至有機會去電競賽場近距離觀察。

According to the 2017 China Game Industry Development Report, the annual revenue for the industry has reached 219 billion yuan.

根據《2017年中國遊戲行業發展報告》顯示,中國遊戲行業整體營業收入約爲2190億元。

Though the industry is a great contributor to GDP and employment, playing electronic games is still seen by many as an inappropriate pastime, especially for students.

儘管電子遊戲產業對於GDP和就業有巨大貢獻,但是玩遊戲--尤其是學生玩遊戲,仍被很多人看作不務正業。

The course is not meant to challenge traditional thinking, said Chen. "I like playing games, but I deeply understand the problems that games have caused."

陳老師稱,開設這門課並非是“反傳統”或者“爲了挑戰而挑戰”。他說道:“我自己很喜歡玩遊戲,但也深知遊戲導致的一些問題。”

Chen predicted many students will be involved into the game industry either through employment or investment, as the industry may develop into a backbone of the entertainment industry before long.

陳老師還預測稱,許多同學將來就業或者投資,都要直接或者間接跟這個行業打交道,在可見的未來,遊戲或許會成爲娛樂業的主業。