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計算機英語術語

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下面是本站小編整理的計算機英語術語,希望對大家有幫助。

計算機英語術語

  計算機英語術語1視訊

3D:(Three Dimensional,三維)

3DS(3D SubSystem,三維子系統)

AE(Atmospheric Effects,霧化效果)

AFR(Alternate Frame Rendering,交替渲染技術)

Anisotropic Filtering(各向異性過濾)

APPE(Advanced Packet Parsing Engine,增強形幀解析引擎)

AV(Analog Video,模擬視訊)

Back Buffer,後置緩衝Backface culling(隱面消除)

Battle for Eyeballs(眼球大戰,各3D圖形晶片公司為了爭奪使用者而作的競爭)

Bilinear Filtering(雙線性過濾)

CEM(cube environment mapping,立方環境對映)

CG(Computer Graphics,計算機生成影象)

Clipping(剪貼紋理)

Clock Synthesizer,時鐘合成器compressed textures(壓縮紋理)

Concurrent Command Engine,協作命令引擎Center Processing Unit Utilization,中央處理器佔用率DAC(Digital to Analog Converter,數模傳換器)

Decal(印花法,用於生成一些半透明效果,如:鮮血飛濺的場面)

DFP(Digital Flat Panel,數字式平面顯示器)

DFS:( Dynamic Flat Shading動態平面描影,可用作加速Dithering抖動)

Directional Light,方向性光源DME:( Direct Memory Execute直接記憶體執行)

DOF(Depth of Field,多重境深)

dot texture blending(點型紋理混和)

Double Buffering(雙緩衝區)

DIR(Direct Rendering Infrastructure,基層直接渲染)

DVI(Digital Video Interface,數字視訊介面)

DxR:( DynamicXTended Resolution動態可擴充套件解析度)

DXTC(Direct X Texture Compress,DirectX紋理壓縮,以S3TC為基礎)

Dynamic Z-buffering(動態Z軸緩衝區),顯示物體遠近,可用作遠景E-DDC(Enhanced Display Data Channel,增強形視訊資料通道協議,定義了顯示輸出與主系統之間的通訊通道,能提高顯示輸出的畫面質量)

Edge Anti-aliasing,邊緣抗鋸齒失真E-EDID(Enhanced Extended Identification Data,增強形擴充身份辨識資料,定義了電腦通訊視訊主系統的資料格式)

Execute Buffers,執行緩衝區environment mapped bump mapping(環境凹凸對映)

Extended Burst Transactions,增強式突發處理Front Buffer,前置緩衝Flat(平面描影)

Frames rate is King(幀數為王)

FSAA(Full Scene Anti-aliasing,全景抗鋸齒)

Fog(霧化效果)

flip double buffered(反轉雙快取)

fog table quality(霧化表畫質)

GART(Graphic Address Remappng Table,圖形地址重繪表)

Gouraud Shading,高洛德描影,也稱為內插法均勻塗色GPU(Graphics Processing Unit,圖形處理器)

GTF(Generalized Timing Formula,一般程式時間,定義了產生畫面所需要的時間,包括了諸如畫面重新整理率等)

HAL(Hardware Abstraction Layer,硬體抽像化層)

hardware motion compensation(硬體運動補償)

HDTV(high definition television,高清晰度電視)

HEL: Hardware Emulation Layer(硬體模擬層)

high triangle count(複雜三角形計數)

ICD(Installable Client Driver,可安裝客戶端驅動程式)

IDCT(Inverse Discrete Cosine Transform,非連續反餘弦變換,GeForce的DVD硬體強化技術)

Immediate Mode,直接模式IPPR: (Image Processing and Pattern Recognition影象處理和模式識別)

large textures(大型紋理)

LF(Linear Filtering,線性過濾,即雙線性過濾)

lighting(光源)

lightmap(光線對映)

Local Peripheral Bus(局域邊緣匯流排)

mipmapping(MIP對映)

Modulate(調製混合)

Motion Compensation,動態補償motion blur(模糊移動)

MPPS:(Million Pixels Per Second,百萬個畫素/秒)

Multi-Resolution Mesh,多重解析度組合Multi Threaded Bus Master,多重主控Multitexture(多重紋理)

nerest Mipmap(鄰近MIP對映,又叫點取樣技術)

Overdraw(透支,全景渲染造成的浪費)

partial texture downloads(並行紋理傳輸)

Parallel Processing Perspective Engine(平行透視處理器)

PC(Perspective Correction,透視糾正)

PGC(Parallel Graphics Configuration,並行影象設定)

pixel(Picture element,影象元素,又稱P畫素,螢幕上的畫素點)

point light(一般點光源)

point sampling(點取樣技術,又叫鄰近MIP對映)

Precise Pixel Interpolation,精確畫素插值Procedural textures(可程式設計紋理)

RAMDAC(Random Access Memory Digital to Analog Converter,隨機儲存器數/模轉換器)

Reflection mapping(反射貼圖)

ender(著色或渲染)

S端子(Seperate)

S3(Sight、Sound、Speed,視訊、音訊、速度)

S3TC(S3 Texture Compress,S3紋理壓縮,僅支援S3顯示卡)

S3TL(S3 Transformation & Lighting,S3多邊形轉換和光源處理)

Screen Buffer(螢幕緩衝)

SDTV(Standard Definition Television,標準清晰度電視)

SEM(spherical environment mapping,球形環境對映)

Shading,描影Single Pass Multi-Texturing,單通道多紋理SLI(Scanline Interleave,掃描線間插,3Dfx的雙Voodoo 2配合技術)

Smart Filter(智慧過濾)

soft shadows(柔和陰影)

soft reflections(柔和反射)

spot light(小型點光源)

SRA(Symmetric Rendering Architecture,對稱渲染架構)

Stencil Buffers(模板緩衝)

Stream Processor(流線處理)

SuperScaler Rendering,超標量渲染TBFB(Tile Based Frame Buffer,碎片紋理幀快取)

texel(T畫素,紋理上的畫素點)

Texture Fidelity(紋理真實性)

texture swapping(紋理交換)

T&L(Transform and Lighting,多邊形轉換與光源處理)

T-Buffer(T緩衝,3dfx Voodoo4的特效,包括全景反鋸齒Full-scene Anti-Aliasing、動態模糊Motion Blur、焦點模糊Depth of Field Blur、柔和陰影Soft Shadows、柔和反射Soft Reflections)

TCA(Twin Cache Architecture,雙快取結構)

Transparency(透明狀效果)

Transformation(三角形轉換)

Trilinear Filtering(三線性過濾)

Texture Modes,材質模式TMIPM: (Trilinear MIP Mapping三次線性MIP材質貼圖)

UMA(Unified Memory Architecture,統一記憶體架構)

Visualize Geometry Engine,視覺化幾何引擎Vertex Lighting(頂點光源)

Vertical Interpolation(垂直調變)

VIP(Video Interface Port,視訊介面)

ViRGE: (Video and Rendering Graphics Engine視訊描寫圖形引擎)

Voxel(Volume pixels,立體畫素,Novalogic的技術)

VQTC(Vector-Quantization Texture Compression,向量紋理壓縮)

VSIS(Video Signal Standard,視訊訊號標準)

v-sync(同步重新整理)

Z Buffer(Z快取)

  計算機英語術語2音訊

3DPA(3D Positional Audio,3D定位音訊)

AC(Audio Codec,音訊多媒體數字訊號編解碼器)

Auxiliary Input(輔助輸入介面)

CS(Channel Separation,聲道分離)

DS3D(DirectSound 3D Streams)

DSD(Direct Stream Digital,直接數字訊號流)

DSL(Down Loadable Sample,可下載的取樣音色)

DLS-2(Downloadable Sounds Level 2,第二代可下載音色)

EAX(Environmental Audio Extensions,環境音效擴充套件技術)

Extended Stereo(擴充套件式立體聲)

FM(Frequency Modulation,頻率調製)

FIR(finite impulse response,有限推進響應)

FR(Frequence Response,頻率響應)

FSE(Frequency Shifter Effect,頻率轉換效果)

HRTF(Head Related Transfer Function,頭部關聯傳輸功能)

IID(Interaural Intensity Difference,兩側聲音強度差別)

IIR(infinite impulse response,無限推進響應)

Interactive Around-Sound(互動式環繞聲)

Interactive 3D Audio(互動式3D音效)

ITD(Interaural Time Difference,兩側聲音時間延遲差別)

MIDI:( Musical Instrument Digital Interface樂器數字介面)

NDA:( non-DWORD-aligned ,非DWORD排列)

Raw PCM:( Raw Pulse Code Modulated元脈碼調製)

RMA:( RealMedia Architecture實媒體架構)

RTSP: (Real Time Streaming Protocol實時流協議)

SACD(Super Audio CD,超級音樂CD)

SNR(Signal to Noise Ratio,信噪比)

S/PDIF(Sony/Phillips Digital Interface,索尼/飛利普數字介面)

SRS: (Sound Retrieval System聲音修復系統)

Surround Sound(環繞立體聲)

Super Intelligent Sound ASIC(超級智慧音訊積體電路)

THD+N(Total Harmonic Distortion plus Noise,總諧波失真加噪音)

QEM(Qsound Environmental Modeling,Qsound環境建模揚聲器組)

WG(Wave Guide,波導合成)

WT(Wave Table,波表合成)

3RAM & ROM

ABP: (Address Bit Permuting,地址位序列改變)

ATC(Access Time from Clock,時鐘存取時間)

BSRAM(Burst pipelined synchronous static RAM,突發式管道同步靜態儲存器)

CAS(Column Address Strobe,列地址控制器)

CCT(Clock Cycle Time,時鐘週期)

DB: (Deep Buffer深度緩衝)

DDR SDRAM(Double Date Rate,雙資料率SDRAM)

DIL(dual-in-line)

DIMM(Dual In-line Memory Modules,雙重內嵌式記憶體模組)

DRAM(Dynamic Random Access Memory,動態隨機儲存器)

DRDRAM(Direct RAMbus DRAM,直接RAMbus記憶體)

ECC(Error Checking and Correction,錯誤檢查修正)

EEPROM(Electrically Erasable Programmable ROM,電擦寫可程式設計只讀儲存器)

FM: (Flash Memory快快閃記憶體儲器)

FMD ROM (Fluorescent Material Read Only Memory,熒光質只讀儲存器)

PIROM:(Processor Information ROM,處理器資訊ROM)

PLEDM: Phase-state Low Electron(hole)-number Drive Memory QBM(Quad Band Memory,四倍邊帶記憶體)

RAC(Rambus Asic Cell,Rambus積體電路單元)

RAS(Row Address Strobe,行地址控制器)

RDRAM(Rambus Direct RAM,直接型RambusRAM)

RIMM(RAMBUS In-line Memory Modules,RAMBUS內嵌式記憶體模組)

SDR SDRAM(Single Date Rate,單資料率SDRAM)

SGRAM(synchronous graphics RAM,同步圖形隨機儲存器)

SO-DIMM(Small Outline Dual In-line Memory Modules,小型雙重內嵌式記憶體模組)

SPD(Serial Presence Detect,序列存在檢查)

SRAM(Static Random Access Memory,靜態隨機儲存器)

SSTL-2(Stub Series Terminated Logic-2)

TSOPs(thin small outline packages,超小型封裝)

USWV(Uncacheable, Speculative, Write-Combining非緩衝隨機混合寫入)

VCMA(Virtual Channel Memory architecture,虛擬通道記憶體結構)

4盤

AAT(Average access time,平均存取時間)

ABS(Auto Balance System,自動平衡系統)

ASMO(Advanced Storage Magneto-Optical,增強形光學儲存器)

AST(Average Seek time,平均尋道時間)

ATA(AT Attachment,AT擴充套件型)

ATOMM(Advanced super Thin-layer and high-Output Metal Media,增強形超薄高速金屬媒體)

bps(bit per second,位/秒)

CAM(Common Access Model,公共存取模型)

CSS(Common Command Set,通用指令集)

DMA(Direct Memory Access,直接記憶體存取)

DVD(Digital Video Disk,數字視訊光碟)

EIDE(enhanced Integrated Drive Electronics,增強形電子整合驅動器)

FAT(File Allocation Tables,檔案分配表)

FDBM(Fluid dynamic bearing motors,液態軸承馬達)

FDC(Floppy Disk Controller,軟盤驅動器控制裝置)

FDD(Floppy Disk Driver,軟盤驅動器)

GMR(giant magnetoresistive,巨型磁阻)

HDA(head disk assembly,磁頭集合)

HiFD(high-capacity floppy disk,高容量軟盤)

IDE(Integrated Drive Electronics,電子整合驅動器)

LBA(Logical Block Addressing,邏輯塊定址)

MBR(Master Boot Record,主引導記錄)

MTBF(Mean Time Before Failure,平均故障時間)

PIO(Programmed Input Output,可程式設計輸入輸出模式)

PRML(Partial Response Maximum Likelihood,最大可能部分反應,用於提高磁碟讀寫傳輸率)

RPM(Rotation Per Minute,轉/分)

RSD:(Removable Storage Device移動式儲存裝置)

SCSI(Small Computer System Interface,小型計算機系統介面)

SCMA:(SCSI Configured Auto Magically,SCSI自動配置)

S.M.A.R.T.(Self-Monitoring, Analysis and Reporting Technology,自動監測、分析和報告技術)

SPS(Shock Protection System,抗震保護系統)

STA(SCSI Trade Association,SCSI同業公會)

Ultra DMA(Ultra Direct Memory Access,超高速直接記憶體存取)

LVD(Low Voltage Differential)

Seagate硬碟技術DiscWizard(磁碟控制軟體)

DST(Drive Self Test,磁碟自檢程式)

SeaShield(防靜電防撞擊外殼)

光碟機

ATAPI(AT Attachment Packet Interface)

BCF(Boot Catalog File,啟動目錄檔案)

BIF(Boot Image File,啟動映像檔案)

CDR(CD Recordable,可記錄光碟)

CD-ROM/XA(CD-ROM eXtended Architecture,唯讀光碟增強形架構)

CDRW(CD-Rewritable,可重複燒錄光碟)

CLV(Constant Linear Velocity,恆定線速度)

DAE(digital Audio Extraction,資料音訊抓取)

DDSS(Double Dynamic Suspension System,雙懸浮動態減震系統)

DDSS II(Double Dynamic Suspension System II,第二代雙層動力懸吊系統)

PCAV(Part Constant Angular Velocity,部分恆定角速度)

VCD(Video CD,視訊CD)

印表機

AAS(Automatic Area Seagment?)

dpi(dot per inch,每英寸的列印畫素)

ECP(Extended Capabilities Port,延長能力埠)

EPP(Enhanced Parallel Port,增強形平行介面)

IPP(Internet Printing Protocol,因特網列印協議)

ppm(paper per minute,頁/分)

SPP(Standard Parallel Port,標準並行口)

TET(Text Enhanced Technology,文字增強技術)

USBDCDPD(Universal Serial Bus Device Class Definition for Printing Devices,列印裝置的通用序列匯流排級標準)

VD(Variable Dot,變點式列印)

掃描器

TWAIN(Toolkit Without An Interesting Name)協議